Animation
Animation and Technical Animation involve bringing elements to life through movement, combined with rigging, meshing and optimization for real-time use. This includes splitting assets and exporting to Spine, creating sequences, backgrounds, symbols, FX and 3D-rendered elements.
Bison - Symbol Animation
Animation only:
Created 17 animations for this slot game symbol, including
Idle,
Collect,
Cycle Wins and 3x unique
Activation Stages.
Assets were split and organized in Photoshop before being exported to Spine for rigging and meshing. Some VFX assets and sequences were based on stock elements.
— Created for © Just For The Win, 2025
— Created for © Just For The Win, 2025
Tools:
Photoshop, PhotoshopToSpine script, Spine.




Chests - Game Symbols
Art + Animation: Painted 3× Feature Chests for a slot game, including 20 animations such as Idle, Collect, and 3× Activations with five looping upgrade stages. The assets were designed and painted in Photoshop, then exported to Spine for rigging and meshing. The fire VFX assets were based on stock elements.
— Created for © Just For The Win, 2025
— Created for © Just For The Win, 2025
Tools: Photoshop, PhotoshopToSpine script, Spine.




Character - Art & Animation
Art + Animation: Painted and designed this character before splitting the assets and exporting them to Spine for rigging and meshing. It includes 6 animations for use in Unreal Engine: Idle, walk cycle and 4 jump variations.
— Personal work © Øyvind Lien, 2023
— Personal work © Øyvind Lien, 2023
Tools: Photoshop, PhotoshopToSpine script, Spine, Unreal.




Gems - Game Symbols
Art + Animation: Painted and designed 3x Gem Token Collect symbols for a slot game. Incuding 5 animations such as Collect, Land and Active. The assets were designed and painted in Photoshop, before being exported to Spine. Some of the VFX asset were based on existing stock elements.
— Created for © Just For The Win, 2025
— Created for © Just For The Win, 2025
Tools: Photoshop, PhotoshopToSpine script, Spine.




Coin Collect - Game Symbol
Art + Animation: Designed and 3D sculpted this Coin Collect game symbol. It was used both as an in-game symbol and as a fountain coin particle sequence. Sculpted and texture painted in 3D Coat, sent via Blender and Substance Painter for retopo and map baking. The rotations were animated in Blender and exported as EXR and edited slightly in After Effects.
— Created for © Fantasma Games, 2024
— Created for © Fantasma Games, 2024
Tools: 3D-Coat, Blender, Substance Painter, Photoshop, After Effects.




3D Chest - Texture Painted
Art + Animation: The design was first sketched in Photoshop, then modeled as a low poly in Blender. High-poly bevel was created for nornal baking via Substance Painter, maps baked into diffuce before being texture painted by hand in 3D-Coat, rendered on a unlit shader and animated in Blender with rigid body simulation.
— Personal work © Øyvind Lien, 2024
— Personal work © Øyvind Lien, 2024
Tools: Blender, 3D-Coat, Substance Painter, Photoshop.




Anubis - Character Animation
Animation only: Full-body character animation and rig with meshed skin weights and IK constraints. Neutral looping idle. Painted over and filled in assets that were hard cut. Created as part of a test.
— Created for © Hacksaw, 2024
— Created for © Hacksaw, 2024
Tools: Photoshop, PhotoshopToSpine script, Spine.




Echos from the Labyrinth
Art + Animation: Experimental shortfilm using VDB sequences and fractals, exported as 32-bit EXR and rendered in 4K. Includes sound.
— Personal work © Øyvind Lien, 2023
— Personal work © Øyvind Lien, 2023
Tools: Octane Standalone, Embergen, 3D-Coat, Premiere.




Stylized Hand-painted 3D Chest. Created in Blender, 3D Coat and Photoshop.